A character with a high Intellect rank tends to be knowledgeable and well-educated. Intellect covers reasoning ability and learning. Parry defense, for avoiding close attacks.Dexterity checks for feats of fine control and precision when a specific skill doesn’t apply.įighting measures your character’s ability in close combat, from hitting a target to ducking and weaving around any counter-attacks.Sleight of Hand and Vehicles skill checks.Agility checks for feats of coordination, gross movement, and quickness when a specific skill doesn’t apply.ĭexterity is a measure of hand-eye coordination, precision, and manual dexterity.Initiative bonus, for acting first in combat.Dodge defense, for avoiding ranged attacks and other hazards.Stamina checks to resist or recover from things affecting your character’s health when a specific defense doesn’t apply.Īgility is balance, grace, speed, and overall physical coordination.Fortitude defense, for resisting effects targeting your character’s health.Toughness defense, for resisting damage.Stamina is important because it affects a character’s ability to resist most forms of damage. Stamina is health, endurance, and overall physical resilience. The amount of weight you can lift, carry, and throw.How far you can jump (based on an Athletics skill check).Damage dealt by your unarmed and strength-based attacks.Strength measures sheer muscle power and the ability to apply it. Here are descriptions of the eight abilities and what they represent. Gain 2 bonus character points per -1 to an ability rank. You cannot lower an ability rank below –5, which is itself a serious deficiency.Ībility Cost = 2 character points per +1 to an ability rank. Each rank you lower an ability gives you an additional two character points to spend elsewhere. You can also lower one or more of your character’s ability ranks from the starting value of 0. The limits of what “normal” people can accomplish is up to the Gamemaster and depends very much on the style of the game. A character can have a superhuman ability rank without necessarily being anything other than an amazingly talented, well-trained human being. Many “normal human” characters in the comics have truly superhuman abilities, particularly mental abilities. (See Table: Ability Benchmarks.)Īlthough a rank of 7 is defined as “the peak of human achievement” in an ability on Table: Ability Benchmarks, a character with an ability rank greater than 7 isn’t necessarily “non-human,” merely superhuman in comparison to ordinary people. Remember a rank of 0 is average, 2 is a fair amount of talent or natural ability, 3 is exceptional, 4 extraordinary, and so forth. Increasing an ability rank by 1 costs 2 character points, so putting two points into Strength, for example, raises it from 0 to 1. You choose your hero’s ability ranks by spending character points on them. Sometimes your rank is used to calculate another value, such as when you use your Agility to determine how good you are at avoiding harm with your reflexes (your Dodge defense). Your Intellect rank comes into play when you roll skills based on Intellect, and so forth. For example, your Strength rank affects the amount of damage you do when punching someone. The ability rank is added to, or subtracted from, die rolls when your character does something related to that ability. They can go as low as –5 (truly terrible) and as high as 20, with higher values reserved for truly cosmic beings and forces. Abilities start at rank 0, the baseline average for an adult human being. Each ability has a rank associated with it, based on how above or below average it is.
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