Be it a player perfectly timing a fatal blow or an unarmed combatant dodging incoming attacks to continue their progress against all odds, Nidhogg 2 continues the tradition of putting skill and dexterity front and centre of the gameplay. This leads to countless moments of skill that are as frequent as they are fleeting. Players need to react quickly, adapting to situations and strategising on the fly and the controls never get in the way of that. The controls are just as good as before in so far as they never get in the way. In this respect Nidhogg 2 is instantly familiar. You can also throw your sword as a last ditch hail mary once your opponent has gotten past you. You can run, jump, slide and dive kick while your sword can be used to block and strike. The combat and movement are what made Nidhogg special. Battles tend to be back and forth affairs, with players trading kills and recovering ground in a tug of war fashion. Whoever gets the first kill then runs forward and attempts to avoid the revenge of their swiftly reincarnated opponent. You and your opponent face off in the middle of seven screens. Most importantly, the gameplay is much the same. With a game that’s so laser-focused, it was always going to be risky going for a sequel but Nidhogg 2 is here and while it doesn’t take too many chances with the formula but does add a few things. Whenever I end up in a house full of geeks, it’s second only to Drawful when it comes to popularity. With it’s ’80s graphics and bombastic soundtrack, it assaulted the senses while providing some of the most intense and well-balanced gameplay ever. Messhof’s original Nidhogg game was a simple fence ’em up that pitted players against each other in one on one sword combat. Augin PS4 tagged combat / fencing / nidhogg 2 / party game / swords by Richie
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